Sections:
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       (or on Gamasutra)
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Features:
    Redemption FAQ

Maps:
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Tutorials:
    Doors That Open
    Chronicles With Scenes
    Publishing Expansions

Resources:
    Vampire Patch 1.1
    NOD SDK 1.1
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Good Hunting:
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    QERadiant.com
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darklord.com

Redemption FAQ

If your question is not answered below, email me about it, and I'll do my best to help you out. Once I've answered your question, I'll add it to the FAQ.


 

General Questions:

Game Play:

ST Mode:

The Embrace:

NODview:

Skinning:

Q: I get little twinkly lines along my sector boundaries when I play in multiplayer! What in the heck is going on?

A: What's happening here is that you've got the "clear z-buffer" flag set in your chronicle file, AND you've got your level's fog color set to white.

Setting the "clear z-buffer" flag in your chronicle file means that when the engine is drawing your level in the 3D hardware, it blanks out the buffer where it is drawing the next frame for display. This has the net effect of a) eliminating any HOM effect (because there won't be any leftover data to create the effect, and b) giving your hardware just a little bit more work to do while drawing, which might slow things down just a tad.

In the case of the NOD engine, it uses the color you picked for your fog in your level as the color to blank the z-buffer with.

There is just enough slip in the rendering engine in NOD that in this combination, there are a few little pixels that don't get drawn over on the sector boundaries during the frame render, which means that there are a few little lines of twinkly white stars along the ground. (You could make them red, if you wanted, for a really strange effect. ;)

Fix this by going to your Scenes Editor (Shift-S), going to the Fog tab, and setting the fog color to 0/0/0. All better. ;)

Please send feedback, questions, or bugs to feedback@darklord.com.