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Q: I get little twinkly lines along my sector boundaries when I play in multiplayer!
What in the heck is going on?
A: What's happening here is that you've got the "clear z-buffer" flag set in your
chronicle file, AND you've got your level's fog color set to white.
Setting the "clear z-buffer" flag in your chronicle file means that when the engine is
drawing your level in the 3D hardware, it blanks out the buffer where it is drawing the
next frame for display. This has the net effect of a) eliminating any HOM effect (because
there won't be any leftover data to create the effect, and b) giving your hardware
just a little bit more work to do while drawing, which might slow things down just a tad.
In the case of the NOD engine, it uses the color you picked for your fog in your level
as the color to blank the z-buffer with.
There is just enough slip in the rendering engine in NOD that in this combination, there are
a few little pixels that don't get drawn over on the sector boundaries during the frame render,
which means that there are a few little lines of twinkly white stars along the ground. (You
could make them red, if you wanted, for a really strange effect. ;)
Fix this by going to your Scenes Editor (Shift-S), going to the Fog tab, and setting the fog
color to 0/0/0. All better. ;)
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