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Q: I followed your description
how to make doors. It works all fine in the embrace editor, but when I try
the map in the game (after exporting), there is no door. Only the hole in the
wall. What's wrong with my map?
A: The most likely cause of your problem is that the door that you created ended up
on one of the non-static layers, and so it isn't being shown.
Here's a-what you a-do. Bring up your map, press "L" to bring up the Layers &
View Options window. You should see a list of numbers with check boxes next to
them. These are the "layers" that you can add objects to in your level (I talk
about these in my tutorial on
chronicles with scenes). One of these is likely checked. Un-check it. Your
door should disappear from your map view; you are no longer viewing that layer.
Okay, bring it back now; I did that as a test to see if this is really what is
going on. (If it isn't, write me back and we'll try something else).
The deal here is that if you have a layer selected in this dialog box, and you
add a template object to your map (a door, a table, anything), it will be added
to the selected layer, and *not* to the static layer. This is handy, if you are
building your layers up for scenes, but can be a stumbling block if you leave a
layer accidentally selected while you're adding objects to your static layer.
If this is what is going on, here's how you fix it: select your door (and the
path_corner object), right click, and select "Move Selection To Static Layer".
Save, re-export, and your door should appear in your map.
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