Sections:
    Space Hulk: C&B
    Vampire: Redemption
    Toy Wars
    X-Files Postmortem
       (or on Gamasutra)
    X-Files Episode Guide
    Battle Beasts

Features:
    Redemption FAQ

Maps:
    A Private House
    Escape Into Darkness

Tutorials:
    Doors That Open
    Chronicles With Scenes
    Publishing Expansions

Resources:
    Vampire Patch 1.1
    NOD SDK 1.1
    GenSurf

Good Hunting:
    PlanetVampire
    QERadiant.com
    Nihilistic BBS
    White Wolf
    Activision

darklord.com

Redemption FAQ

If your question is not answered below, email me about it, and I'll do my best to help you out. Once I've answered your question, I'll add it to the FAQ.


 

General Questions:

Game Play:

ST Mode:

The Embrace:

NODview:

Skinning:

Q: I followed your description how to make doors. It works all fine in the embrace editor, but when I try the map in the game (after exporting), there is no door. Only the hole in the wall. What's wrong with my map?

A: The most likely cause of your problem is that the door that you created ended up on one of the non-static layers, and so it isn't being shown.

Here's a-what you a-do. Bring up your map, press "L" to bring up the Layers & View Options window. You should see a list of numbers with check boxes next to them. These are the "layers" that you can add objects to in your level (I talk about these in my tutorial on chronicles with scenes). One of these is likely checked. Un-check it. Your door should disappear from your map view; you are no longer viewing that layer. Okay, bring it back now; I did that as a test to see if this is really what is going on. (If it isn't, write me back and we'll try something else).

The deal here is that if you have a layer selected in this dialog box, and you add a template object to your map (a door, a table, anything), it will be added to the selected layer, and *not* to the static layer. This is handy, if you are building your layers up for scenes, but can be a stumbling block if you leave a layer accidentally selected while you're adding objects to your static layer.

If this is what is going on, here's how you fix it: select your door (and the path_corner object), right click, and select "Move Selection To Static Layer". Save, re-export, and your door should appear in your map.

Please send feedback, questions, or bugs to feedback@darklord.com.