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Sections: Space Hulk: C&B Vampire: Redemption Toy Wars X-Files Postmortem (or on Gamasutra) X-Files Episode Guide Battle Beasts Features:
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darklord.com Publishing Expansions for Vampire: Redemption by Jason VandenBerghe Printer Friendly VersionThis document is copyright © 2000 Corporation X.  All rights reserved just for kicks.  Do not reprint this document without explicit written permission from the author, or you will never be able to live with yourself. Vampire: the Masquerade is a registered trademark and Vampire: Redemption is a trademark of White Wolf Publishing, Inc.. The Big Idea This article is written primarily to give you an idea of how to go about publishing your chronicles for Vampire: Redemption in a way that will make it simple for other gamers to download your files and plug them in painlessly. The effort involved in setting up a new chronicle can be intimidating, and many players just want to get in there and play. Any extra effort you put into releasing files that are as plug-and-prey as possible will pay off in the long run, both in terms of a player's experience of your map, and (thusly) in it's popularity. There are a few simple shenanigans involved in getting a complete release together, but if you follow the steps outlined below, you should have no problem. Development & Expansion If you've been developing a level for Redemption, you've likely either got your map, level, and scene files all spread into the root Vampire install directory, or all localized into a "project" directory. Either way, releasing your files in that state can result in the end-user's Vampire directory getting messy (best case) or corrupted (worse case). (Note: this is not the case if you just release the .NIL & .NSD files, and let others figure out the installation details for themselves. That's a fine way to go about it, but not the subject of this tutorial.) Fortunately for the Vampire community, Nihilistic provided a very simple method to expand Vampire: Redemption: .NOB files. A .NOB file is simply a .ZIP file renamed; it's an archive of files all crammed together into a single file. .NOB files can store directory information, so it is straightforward to replicate the Vampire install structure within a .NOB file without messing up the actual game installation itself. As a historical note, I believe it is likely that Nihilistic chose this format because Java does the same thing with .JAR files, and I believe this was one of the many good things the NOD engine inherited when Nihilistic chose Java for its scripting language. All around, a good thing. If you haven't read Robert Huebner's article, "Using Java as an embedded game scripting language", in the NOD SDK, I recommend it. The Objective In order to release your files in a nice, neat package that the end-user can easily install and use, your development files (maps, scenes, chronicle files, etc) should all go into a single .NOB file. There are two tricks to this process:
That should do it. The files will be added to your archive with the directory structure intact. (Note that if you had checked "Save Extra Folder Info", the *entire* path to the files would have been stored, which is not what you want.) Now you have a .NOB file that Vampire will be able to open and use, either from the Vampire root directory, or from a directory you specify with the "-user" command-line argument. What Should Go In The .NOB? So you know how to create a release file that will be simple for the end-user to install. What files should you include in such a release? That depends on what your map is for. If you are making a blank multiplayer map, then in order for your map to be immediately usable, you will need to include the following files:
(It's also considered good form to include a README file, so that people know what to expect from your expansion. Take a few minutes and write up something informative; it will boost your presentation a great deal.) What these various data files should contain is discussed in another tutorial. Blank Chronicle File Here is a blank chronicle file for you to get started: YourLevel.NSC:################################################################################################### # Locations # # Area Name .nil file to use Initial Scene file Area map backplate Area map tag Flags # location [AREA_ID] [yourlevel].nil [yourscene].nsd [yourmap].nui [yourtag].nui 0x0 ################################################################################################### location YourLocation [yourlevel].nil null mapNYCdocks.nui map00 0x0 ################################################################################################### # Exits # # exit [AREA_ID_1],[EXITNUM] [AREA_ID_1],[EXITNUM] ################################################################################################### ################################################################################################### # Chronicle Settings ################################################################################################### metafile testing.nmf portal YourLocation 15 reviveloc YourLocation 0 flags 0x7 ################################################################################################### Please email the author with comments, concerns, or corrections to this document. Good luck, and happy bloodsucking! |
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